As I said in a comment on a previous post, I want to show a bit more of what goes into my textures. I've done the first part of the Hero's Tunic, and I'd like to share the steps it took to get it there. Remember, I welcome comments, If you see something I missed, or have an idea to improve a texture, let me know. I may just implement it.
I started with a piece of denim. I changed the hue to match the color, and I made sure that it was consistent so it didn't feel blotchy or tiled.
This may not seem like much, but its an important step. I blurred the texture a bit to help relieve the aliasing problem which becomes more apparent at a distance.
Now this next step was where I started adding the other fabric used around the edges of the tunic. The type of fabric I used doesn't perfectly match the game (which was smooth), however I do get a little bit of artistic freedom. I'm also going for realism, and I think that a more durable fabric would have been used on the edges of the clothing. Let me know in the comments if you disagree, and what you would do if that is the case.
Finished the edges and added some stitching to hold it all together.
Can't forget the stitching!
More Stitching!
And here we start adding the first of many many many different shadings.
Continuing to refine...
After darkening under the stitches to make them feel more grounded, then rest of the tunic was just too light. I had to make some adjustments to balance it out.
After a bit more shadow correcting, and a few more details fixed under the arms we have the final texture.
What do you think?