While working on the heart piece, I decided to work on a few of the closeup textures. Today we have Link's Bracer and Chain-mail.
As some have pointed out, there are times where working a lot of detail into a smaller texture can create a sort of 'glitter' effect during motion. While I do what I can to reduce it, there are times (such as this chain-mail) where it is unavoidable. I had to make a choice between better close-up shots, or better distance visibility, I chose close-ups. When getting closer to a release I may make a scaled down version for those who don't like the glisten. (Although this effect can be reduced with higher anti-aliasing, but that takes more computational power)
As some have pointed out, there are times where working a lot of detail into a smaller texture can create a sort of 'glitter' effect during motion. While I do what I can to reduce it, there are times (such as this chain-mail) where it is unavoidable. I had to make a choice between better close-up shots, or better distance visibility, I chose close-ups. When getting closer to a release I may make a scaled down version for those who don't like the glisten. (Although this effect can be reduced with higher anti-aliasing, but that takes more computational power)