Landscapes, and characters are two completely different animals. Working on the landscapes, you need to make them flow together. Matching in color, saturation, density, and brightness. Characters, on the other hand, need to be precise and clear. While I am doing all the character textures, I will be making them as perfect as I possibly can. I want you to be able to play at 1080, or even 4K and get the full effect even during close up cinema scenes. This shield is the first of my new set of character textures. This will take a while though, this texture alone took nearly 8 hours from start to finish, with no breaks. It is also one of the largest in the collection 2048x2048. I will be putting the same care into all character, enemy, and NPC textures.
Also, to make the shield look more natural even though it's a mirrored texture, you might want to darken the bright spot on the wood in the middle of the shield a little.
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StepDragon
10/14/2014 11:39:27 pm
I actually kind of like it that way. You see that a lot on wooden doors, where a single piece of wood is split and used to make a wider plane. I tried to keep it as real as possible, while sticking to the original's design. The logo on the front, is actually my attempt at recreating woodburning. As you pointed out though, the effect really isn't the best, so I may try a slightly different style. I do know I will be tweaking it to get the cat-face appearance.